شناسایی چالش‌های طراحی بازی‌پردازی در آموزش‌های سازمانی

نوع مقاله : پژوهشی کیفی

نویسندگان
1 دانشجوی دکتری مدیریت منابع انسانی، گروه مدیریت دولتی، دانشکده مدیریت و حسابداری، پردیس فارابی دانشگاه تهران، قم، ایران.
2 استاد، گروه مدیریت دولتی، دانشکده مدیریت و حسابداری، پردیس فارابی دانشگاه تهران، قم، ایران.
3 استادیار، گروه مدیریت بازرگانی، دانشکده مدیریت و حسابداری، پردیس فارابی دانشگاه تهران، قم، ایران.
چکیده
امروزه با ورود نسل جدید نیروی کار به سازمان‌ها یکی از مهمترین دغدغه‌هایی که هر سازمانی با آن روبهرو می‌شود، سطح پایین انگیزش و کاهش مشارکت کارکنان در دوره‌های آموزشی است. به‌منظور حل این مسئله، یکی از فنون بهبود تعامل کارکنان با دوره آموزشی بهرهگیری از رویکرد نوین بازیپردازی است تا از این راه انگیزش فراگیران برای شرکت در دوره‌ها و در پی آن اثربخشی دوره آموزشی افزایش پیدا کند. پژوهش حاضر با هدف شناسایی چالش‌های طراحی بازیپردازی در دوره‌های آموزشی منابع انسانی با استناد به تجربههای فعالان حوزه آموزش و بازیپردازی استخراج شده‌اند. در راستای این هدف، از طرح پژوهش کیفی از نوع تحلیل تم استقرایی استفاده شد و داده‌های جمعآوری شده از مصاحبه‌ها در فرآیند شش مرحله‌ای کلارک و براون (2006) تحلیل و کدگذاری شدند. در یافته‌ها حدود 190 کد باز شناسایی شدند و در 23 تم فرعی و 5 تم اصلی ابعاد رفتاری طراحی بازیپردازی، ابعاد سازمانی طراحی بازیپردازی، ابعاد فنی طراحی بازیپردازی، جنبه‌های مختلف طراحی بازیواره، الزامهای اجرایی طراحی بازیپردازی قرار گرفتند. ازاینرو انتظار می‌رود با بهرهگیری از این الگو بهتوان دوره‌های آموزشی بازیپردازیشده اثربخشی را در سازمان طراحی کرد که در امر آموزش نیروی انسانی نسل هزاره سودمند واقع شود.
کلیدواژه‌ها

موضوعات


عنوان مقاله English

Identifying gamification design challenges in organizational trainings

نویسندگان English

sara nazififard 1
Hasan Zarei Matin 2
Hamid Reza Yazdani 3
SM Jafari 3
1 PhD in HRM, Dept. of Management and Accounting, Farabi Campus, Tehran University, Qom, Iran (Corresponding Author)
2 Full Professor, Dept. of Management and Accounting, Farabi Campus, Tehran University, Qom, Iran.
3 Assistant Professor, Dept. of Management and Accounting, Farabi Campus, Tehran University, Qom, Iran.
چکیده English

Today, with the arrival of the new generation of workforce in organizations, one of the most important concerns that any organization faces is low level of motivation and reduced employee participation in training courses. In order to solve this problem, one of the techniques to improve employee interaction with the training course is to use a new approach called gamification. In this way, learners' motivation to participate in training courses and, consequently, the effectiveness of the training course will be increased. The present study aims to identify the challenges of gamification design in human resource training courses based on the experiences of gamification and game experts. In accordance with this goal, a qualitative research project of the inductive theme analysis type has been adopted. Data collected from face-to-face interviews were analyzed and coded according to Clark and Brown's six-step procedure (2006). A total of 190 open codes were identified in the findings, in 23 sub-themes and 5 main themes behavioral dimensions of gamification design, organizational dimensions of gamification design, technical dimensions of gamification design, various aspects of gamification design, executive requirements of gamification design. Therefore, it is expected that by using this model, effective gamified training courses can be designed in the organization that will be useful in training the human resources of the millennial generation.

کلیدواژه‌ها English

Organizational training
Gamification
Training Course
E-learning
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